Another Missile Mouse Commission. Missile Mouse is going for a spin on his Okkino Air Viper. With a full Carbon Maginox Fiber body, thrust vectoring, and the Intellicanard system, there's little in the sky or on the roads that can keep up with him. I think he had to get this to balance out having the Air Junker.
Missile Mouse: the Star Crusher (Available in Jan) is getting lots of good reviews! I've been posting these on twitter, but here the are in full for you non twitter types.
Scholastic is really putting their graphic novel foot forward, and this first installment in an ongoing series from writer/illustrator Jake Parker is proof. Parker, an animator at Blue Sky Studios, has created an action/adventure sci-fi hero in Missile Mouse, a pint-sized secret agent who packs a big punch. The storytelling is fairly straight forward for the genre (good versus evil, inter-galactic war, surprise double-crosses, et al.), but Parker’s illustration work is what really makes this book pop. His background in animation is apparent; with clean lines and solid coloring, each frame looks more like an animation still than it does a comic book panel. The humor is definitely there for kids–which is appropriate since the book is geared toward eight- to twelve-year-olds–but I do wish there was some subtle adult humor peppered throughout.
When his mission to recover an ancient star compass goes wrong, intrepid Galactic Security Agent Missile Mouse finds himself saddled with a partner. Agent Hyde, the son of a senator and a rookie, is willing to please, but part of his job (according to Chief Maxwell) is to keep Missile Mouse from making costly mistakes. The two are to retrieve a missing scientist who holds the key to a horrible weapon, the Star Crusher, in his hereditary memory. They rescue Ulrich Vondorf from the Rogue Imperium of Planets (RIP)—but not before RIP gets most of the info they need. Missile Mouse must find the last stash of dark plasma before RIP, but that’s not the only hurdle GSA’s finest is going to face! An animation artist for such companies as Disney & Nick as well as a comics artist, Parker produces a first full-length graphic novel that’s a gem in story and art. Bright, action-filled, at times wordless panels keep the pages turning. Intelligent space opera and a realistically rounded hero will have young fans of the future demanding the next volume. (Graphic fiction. 8-12)
Missile Mouse, or MM to his friends, is an agent in the Galactic Security Agency and the kind of gruff loner ideal for deep-space adventuring. After he botches a mission and lets a valuable star compass fall into the hands of the dastardly Rogue Imperium of Planets, he partners up with a hotshot young agent, cramping his reckless-but-effective lone-wolf style. Their mission is to rescue a kidnapped scientist who holds in his outsize noggin the knowledge to construct a black hole–generating doomsday device that sure could come in handy for the baddies’ plans to rule the galaxy. The setting and overall look of this graphic novel owe much to Star Wars and the Halo video games. Parker’s fluid lines and animation-quality characters make for uncluttered action sequences, nicely kept PG with laser shots that knock weapons out of hands and more KOs than kills. MM’s fearless brashness makes for a winning hero, and the able mix of humor and urgency make for a solid space caper.
— Ian Chipman